About

I'm a game designer in the Seattle area with 15 years in games. I care most about systems design, rapid prototyping and how a game feels in the hands of the player.

I came to design from technical audio and QA. That background shows me how systems are built, tested and experienced, and it makes my design documents precise, my iteration grounded and my work with other disciplines smooth.

I shipped core gameplay features for Ire: A Prologue at ProbablyMonsters. I'm now a game designer at a stealth startup, and in my own time I'm building an unannounced game about corporate life, blending survival and lifestyle simulation, on my own in Unreal Engine 5.

Experience

  • Design
  • Audio
  • QA
  1. Game Designer, Stealth Startup

    Design: Mar 2026 to present
  2. Game Designer, ProbablyMonsters

    Design: Dec 2024 to Feb 2026
    • Designed and owned core gameplay features and levels for Ire: A Prologue.
    • Owned Systems, Combat/Abilities, and Tools for several other products in various stages of development.
  3. QA Engineer Specialist, ProbablyMonsters

    QA: Mar 2020 to Dec 2024
    • Built Python pipeline tools used by the Art, Audio and Design teams.
    • Made prototype content showing best practice for new tools and features across studios.
    • Worked with designers and engineers to define acceptance criteria and check systems against design intent.
  4. Senior QA Analyst, Unreal Engine, Epic Games

    QA: Aug 2018 to Mar 2020
    • Tested Unreal Engine 4 features and releases, learning the engine's design constraints from the inside.
    • Built test content that explored new engine features and fed into studio best practices.
  5. Technical Audio Designer, Bungie

    Audio: Oct 2016 to Aug 2018
    • Scripted mission events and voiceover timing for Destiny 2.
    • Helped guide the direction of the in-house Dialogue Tool.
  6. Audio Test Lead, Bungie

    QA: Mar 2016 to Sep 2016
    • Wrote test-pass documentation for Destiny's audio and world-building systems.
  7. Audio Tester, Bungie

    QA: May 2014 to Feb 2016
    • Tested Destiny's audio and world-building systems and trained colleagues in audio QA.
  8. Senior QA Tester, Audio Team, ZeniMax Online Studios

    QA: Feb 2013 to May 2014
    • Tested localization tools and audio integration across platforms.
  9. QA Tester, Audio Team, ZeniMax Online Studios

    QA: Apr 2012 to Feb 2013

Skills and Tools

Design

  • Systems Design
  • Combat/Abilities Design
  • Feature Ownership
  • Rapid Prototyping
  • Level Design
  • Player Experience
  • Design Documents and Specs

Engine and Code

  • Unreal Engine 4 and 5
  • Blueprint
  • C++
  • Python Pipeline Tools
  • Niagara

Tools and DCC

  • Wwise
  • Blender
  • Maya
  • Substance Designer
  • Houdini

Outside Work

I studied at Berklee College of Music.

Away from the desk I'm usually behind a camera. Photography keeps me thinking about framing, light and where the eye goes, which carries straight into level and camera work.

Let's Make Something Together!

I'm open to Game Design roles prioritizing the Seattle area and remote, but will consider relocation in the right circumstances.

The fastest way to reach me is my e-mail.