Studio project
Ire: A Prologue
A new franchise from ProbablyMonsters, taken from first prototype to release in under a year. I designed and owned core gameplay features and levels, and helped lead prototyping through Concept and Incubation.
- Role
- Game Designer
- Studio
- ProbablyMonsters
- When
- Dec 2024 to Feb 2026
- Engine
- Unreal Engine
Overview
Ire: A Prologue is the first release in a new franchise from ProbablyMonsters. The team took it from concept to launch in under eleven months.
I joined the team as a Designer and worked on the game from its earliest Concept through to Release.
What I Did
- Designed and owned multiple core gameplay features and levels.
- Helped lead the first prototypes during the Concept and Incubation phases.
- Built playable prototypes to test design ideas, then iterated on them from stakeholder feedback and data.
- Kept features feeling consistent across disciplines, with a focus on player experience and how systems interact.
- Alongside Ire, I owned Systems, Combat/Abilities, and Tools for several other products in various stages of development.